After a week of amazing events (which included three stages of 24/7 music and the Auditorium which hosted a range of fascinating talks and displays) and then another week to explore the wonderful builds, the SL11B Community Celebration comes to an end at midnight SLT today, Saturday 5th. And the flags that have been flying […] from Prim Perfect http://ift.tt/1qZeoVW via IFTTT
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July 5th. Carl Metropolitan’s rezday. I’ve been in Second Life on and off for nine years now. Seven of those nine years were spent running new resident help organizations, first NCI from 2005 to 2009, and then Caledon Oxbridge from 2009 to 2012. Now I just run trivia games on Tuesdays and putter about Oxbridge and annoy the Lindens about fixing the new user experience. See you all next year! from Offend Everyone http://ift.tt/1qZem0m via IFTTT
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from Second Life Newser http://ift.tt/1kqAhZk via IFTTT
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Rock, Paper, Shotgun is not a publication that devotes much time to Second Life. They are mostly a PC Gaming publication. They did interview Rod Humble, but that seemed to be more to do with his background with Electronic Arts and The Sims, more than it was to do with Second Life. However this week […] from Ciaran Laval http://ift.tt/1oazRHR via IFTTT
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UK-based virtual reality consulting firm KZero just released its 25 Brands in Virtual Reality report. It’s the Q3 2014 update to their Q2 report, and adds such brands as the BBC, Bloomberg, and Oakley. from Hypergrid Business http://ift.tt/1mUMFRd via IFTTT
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This week Cinders Vale, host and hunt reporter, brings gifts from a wide variety of hunts to the set of the latest episode. Hotter Than Hell Hunt 2, Midsummer Night’s Dream 5 Hunt, Botanica’s Wonderland Maze and Artifact Hunt and The Young Gentleman’s Club are all represented on the set. from Prim Perfect http://ift.tt/1vKBcZN via IFTTT
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This past week, Linden Lab announced the start of beta testing of “experience keys,†a new tool for creators that allows them to by-pass some of the scripted permission dialogs. So, for example, if… from Hypergrid Business http://ift.tt/1rzda6z via IFTTT
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Hi, I have a problem with adding light sources objects to my object with material textures enabled. I want to create water with many lights reflecting in it. When I add more than 5 (somethimes 6) objects with light one reflection (of previously added objects with light) automatically turns off. Is this something what I can fix with viewr settings? from Building and Texturing Forum topics http://ift.tt/1vJy3JV via IFTTT